Allegiance: War of Factions - Play Sequence

Play Sequence

Allegiance uses rounds instead of turns, meaning that all players perform the same phase before moving on to the next. A full round consist of five phases, defined as follows:

  1. City Maintenance Phase - Immediately upon beginning this phase, a check for victory is performed to see if any players have reached the target amount of Victory Influence. Next, the player with the most influence tokens is declared the Lead Player for that round. Finally, players draw until they hold seven cards in their hand, ready all cards and can move cards around between certain areas of the game.
  2. Action and Development Phase - Beginning with the Lead Player, players take turns performing a single action. Actions include playing one card from the player's hand, or using one ability of one card in play. When all players have passed consecutively, the phase ends.
  3. Military Phase - Beginning with the Lead Player, each player may declare one military attack, either against another player or against any or all Wanderers in one player's play area.
  4. Wanderer Phase - Beginning with the Lead Player, an Aggression Check must be made for all wanderers. This is done by rolling a die for each and comparing it to the Agronssion printed on the card, with a die roll that is equal to or higher causing the wanderer to attack a random player. Once this is done, a new wanderer is brought into play by the active player. The next player clockwise then performs this phase, and the phase ends when all players have done so.
  5. Discard Phase - Players may optionally discard up to three cards of their choice.

Read more about this topic:  Allegiance: War Of Factions

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    Reminiscences, even extensive ones, do not always amount to an autobiography.... For autobiography has to do with time, with sequence and what makes up the continuous flow of life. Here, I am talking of a space, of moments and discontinuities. For even if months and years appear here, it is in the form they have in the moment of recollection. This strange form—it may be called fleeting or eternal—is in neither case the stuff that life is made of.
    Walter Benjamin (1892–1940)