Aidyn Chronicles: The First Mage - Playable Characters

Playable Characters

Alaron – A headstrong young squire whose eagerness to prove himself often conflicts with his inexperience. Alaron is the product of the King of Gwernia and his true love that now lives in a hut in the forest outside the castle. Alaron can be trained to be any type of character. In the process of Alaron gaining his "true name" he masters all magics in the game and gains some powerful spells.

Brenna – Brenna and Alaron are the best of friends. Brenna was also orphaned while very young before being taken in by the King. She feels that she doesn't get enough respect in Gwernia and wants to find her place in the world as badly as Alaron does. Brenna is a thief, and is good at picking locks, disarming trap and using thrown weapons in addition to being able to learn elemental magic.

Abrecan – Captain of the Gwernian knights, Abrecan's prowess in battle is matched only by his surliness in social situations. As a knight, Abrecan is an exceptional fighter, and due to his high hit point range is the ideal "tank" character. He can be at the front of any combat, holding enemies back from the other characters.

Rheda – High-strung and as demanding of others as she is of herself, Rheda is the apprentice of the wizard Bowden. Skilled in the magic arts, Rheda is an initially weak wizard who can become a powerful and valuable member of the party, working best in a support role. She can use Naming magic and Pole weapons.

Godric – He lives in the basement of Castle Gwernia. Godric's remarks are often too insightful for his medieval friends to comprehend their potential significance, and too absent-minded to put them to much use. He has a talent for alchemy, uses elemental magic, but has little in the way of combat skills.

Becan – A former Gwernian knight, Becan left Gwernia and the king's service after the Goblin raids of Alaron's early childhood. Alaron can find Becan in peddling wares in the Mirari village of Erromon. Becan's fighting skills are comparable to Abrecan; a solid warrior both offensively and defensively.

Arturo – Arturo is the quintessential big dumb fighter. His father was a Gwernian knight, but the closest Arturo ever got to meeting him was receiving his armor after he died. The party meets him while he's "guarding" the bridge to Port Saiid, not letting even legitimate travelers and merchandise pass. Arturo is highly competent in fighting however, and can dish out a great deal of damage and absorb a lot of punishment.

Keelin – The daughter of well-to-do traders in Talewok, Keelin turned to a life of mischief when she was quite young, and has only gotten worse as she's grown. Keelin is Brenna's rival in every way. By the time Alaron meets Keelin, Brenna has started hinting that she's a little jealous of the female attention he's been getting, and Keelin gives Alaron a lot of attention. She's also a very talented thief and is skilled in missile weapons.

Niesen – A powerful wizard who has been poisoned by a great necromancer. This necromancer also killed Niesen's entire family. Wanting revenge, Niesen forces Alaron to go to Shamsuk's tower. Niesen is incredibly weak physically, but is able to use powerful magic.

Farris – A jester obsessed with confusing riddles. He was once a great wizard, though he cast a stupidity spell upon himself. He seems to live life by a single lesson, look out for your own hide. Due to the stupidity spell, Farris cannot use magic. He is, however, quick and packs a decent punch. After the tower is completed, Farris leaves the party. He is skilled at thievery, among many other things.

Donovan – Donovan thinks very highly of himself; so highly, in fact, that he has grown tired of giving fencing lessons to the children of aristocrats in Terminor, and longs for adventure. His prose (and armor) lean towards the melodramatic, but his skills as a warrior and a wizard compensate.

Baird – Baird's sheer size could give Arturo's bulk a run for its money, but, unlike Arturo, Baird has something between his ears. He is an able warrior, and he fancies himself a poet and will regale the group with tales of their legendary quest at every opportunity. Baird is also a talented loremaster and troubador.

Sholeh – A Jundar woman living in the desert near Ugarit, Sholeh is one of the few of her kind who does not display the customary Jundar dislike and distrust of humans. She discovered the blind Wizard Fyrsil in the desert after he failed to stop Mago's magic storm, and she has cared for him ever since. Sholeh is a strong warrior, deadly with missile weapons, and also knows star magic.

Dougal – Dougal is one of the last playable characters the party encounters, and one of the most well-rounded. He's an accomplished warrior and troubador, with strong thief skills and some powerful magic to boot. If he is in the party when Alaron reaches Rooughah's Lair in Erromon, Dougal reveals himself as a traitor to the group and a servant of Rabisat and Chaos. He threatens to steal the Horn of Kynon and fights the party for it.

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