Aggravation (board Game) - Sequence of Play

Sequence of Play

The game starts with each player placing four marbles in his/her base. After the order of play is determined through the rolling of the die, each player rolls a single die on each turn to determine the number of spaces to move. All marbles remain in the base until either a 1 or 6 is rolled, which entitles the player to move a marble from the base to his/her start, the first step before entering the track. While this is considered a turn, and the move takes place in lieu of moving a marble that number of spaces, a six, if rolled, entitles a player to another turn whenever a legal move can be made.

The winner is the first player whose pieces all reach home by exact count.

Read more about this topic:  Aggravation (board Game)

Famous quotes containing the words sequence of, sequence and/or play:

    It isn’t that you subordinate your ideas to the force of the facts in autobiography but that you construct a sequence of stories to bind up the facts with a persuasive hypothesis that unravels your history’s meaning.
    Philip Roth (b. 1933)

    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
    —E.M. (Edward Morgan)

    Teach a child to play solitaire, and she’ll be able to entertain herself when there’s no one around. Teach her tennis, and she’ll know what to do when she’s on a court. But raise her to feel comfortable in nature, and the whole planet is her home.
    Joyce Maynard (20th century)