Advanced Squad Leader - ASL

ASL

Avalon Hill had originally promised a new rulebook streamlining procedures, eliminating redundancies, and possibly revising the "To Hit/To Kill" system used to simulate armor protection and penetration in tank combat. Instead, by the time it debuted, Advanced Squad Leader had become a complete replacement of the games of the original SL series. As an example, the original SL has only twelve different tank and assault gun types, and only five different armor ratings, from -2 to +2. By contrast, ASL has separate counters for 56 different types of tanks and assault guns for the Germans alone, with armor values from 0 to 26, based on actual thickness and degree of slope. Beyond Valor includes 99 separate German vehicles simulated in the game, including halftracks, armoured cars, anti-aircraft vehicles, and softskins.

Many fans of the original Squad Leader game who had looked forward to improvements to the system with the release of Advanced Squad Leader were taken aback by the need to replace the four modules they had bought; only the mapboards of the earlier series were compatible with the new game.

The new game requires at least two products, the Advanced Squad Leader Rulebook and an initial module, either Beyond Valor, which contains a brand new counter mix for the German, Russian and Finnish armies, as well as all necessary system counters, or else Paratrooper, which contains a limited counter mix for system markers, US paratrooper units and their German opponents in Normandy. Either initial module also requires ownership of boards from SL in order to play the included scenarios.

The new game does not feature programmed instruction, instead requiring a thorough reading of at least four chapters of the ASL Rulebook to play a game with ordnance and/or vehicles in it. Even the most basic ASL components were no longer introductory in nature, although Paratrooper masqueraded as such. (This would be redressed in 2004 by the introduction of ASL Starter Kits). Avalon Hill actually suggested that anyone wishing to play ASL also purchase the original Squad Leader and gain experience with that system first, and kept the original SL and three gamettes in print. The necessity of owning boards from these modules in order to play printed scenarios in the core modules of ASL may also have been a factor in this decision. So while ASL was intended to replace SL, there was a certain ambiguity for many years about the status of SL's replacement; the original game was still necessary as a steppingstone to learning ASL, and a source for needed mapboards.

ASL was the first of Avalon Hill's 'advanced' games (the others were Advanced Civilization and Advanced Third Reich).

In 1998 Monarch Avalon, Inc. sold its entire line of games to Hasbro. On January 15, 1999, Multi-Man Publishing, LLC (MMP) announced an exclusive association with Hasbro, Inc. "to develop, produce, and distribute games and other products for Avalon Hill's Advanced Squad Leader (ASL) game system." MMP is a gaming company founded in 1994 by Perry Cocke and Brian Youse, and later co-partner Curt Schilling, to preserve ASL and other Avalon Hill games. Multi-Man Publishing made many changes to the new system; a decision not to reprint the earlier Squad Leader games resulted in reorganization and 2nd editions of many ASL core modules in order to include boards from the earlier games, necessary for play of the printed scenarios in those core modules.

The Avalon Hill Game Company themselves described ASL in their 1996 catalogue as:

Our crowning achievement, and the ultimate wargame. No other can match its combination of beauty, detail and excitement. ASL is a system based on the original Squad Leader game, but revised and expanded so that ultimately a player can simulate any company or battalion-level ground action in any theater of WWII. Playing pieces (counters) represent squads, half-squads and crews, plus individual leaders, heroes, vehicles and guns. Each ASL module contains eight or more carefully balanced, historically based scenarios -- but players can also design their own using the 40+ geomorphic SL/ASL mapboards, numerous terrain overlays, copious historical notes, and thousands of counters depicting virtually every vehicle, gun and troop type in action during the war by every major and minor combatant nation.

Playtester Jon Mishcon described the new game rather more succinctly in Volume 21, Number 5 of The General Magazine, in relation to Squad Leader; he wrote that the game was "Closely akin to SL but NOT the same." ASL took longer to play, punished use of "cheats" that worked in the old game system (one example was flooding an isolated defending unit by moving multiple units towards him; in ASL, units could fire more than once at moving targets in certain situations, which was impossible in the original SL), and emphasized realism over playability. He clarified that while playability had in many cases increased with the new rules organization, there were still many "special" circumstances that called for special rules. The new rules did, however, have a very strong systemic approach whereby, in his words, you could

learn a concept and it applies, with varying D (ice) R (oll) M (odifiers), in all similar situations. This makes the game easier to learn and play. The rules make more sense. Most of the old 'funny' rules that allowed 'cute' tricks have been deleted. Mostly, I guess, its a distillation of the best of SL....In short, there's a lot less crapping around in the rules. Most importantly, the vast majority of the rules really will tend to benefit the player who thinks as did his historical counterpart. (Sigh, an end to our torching most of the mapboard.)

In that same issue of The General, Don Greenwood - developer of ASL and also editor of the magazine - responded to harsh criticism by consumers who felt that the redesign of the system was a cash-grab, or worse, a betrayal.

The SL game system, for all its acclaim...was based on a flawed foundation. The subsequent gamettes, in building on that start, only complicated matters by attempting to patch that foundation rather than replace it altogether....here's how I rationalize it. A few years ago, ...I was so enamored by (video cassette recorders) that I just had to have one. Two years later they were selling models for half the price with twice the features which mine had. Sometimes I regret buying that VCR so soon, but then I recall all the fun I had with it when it was new and eventually concluded that my money was well spent after all.

Despite the price tag and the expensive lists of prerequisites for each new module, the game system caught on and new modules continued to be produced twenty-five years after the original release - a feat unheard of in the board wargaming industry, especially with the decline in sales due to rising popularity of console and PC games. A large and active worldwide hobby community thrives around ASL, including tournaments, community websites, clubs, and fanzines. An active trading and auction community enables participants to buy and sell used ASL modules. ASL can be played over the Internet using a system called Virtual Advanced Squad Leader (VASL), using the "Vassal" game engine designed by Rodney Kinney. This is a Java-based application that allows for real time input by one or more participants/oberservers who can manipulate graphical representations of mapboards and counters, including random dice rolls, LOS checking, chart consultation and all the necessary administrative tasks to play a full game of ASL.

A number of third-party developers also continue to publish modules and scenarios for ASL.

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