Adaptations of Sherlock Holmes - Video Games

Video Games

Sherlock Holmes and his world are also used in video game universe as computer games and video games. Most successful of these games is the Adventures of Sherlock Holmes video game series by Frogwares. The series has garnered awards and consists of six main games.

  • Sherlock (1984) (Philip Mitchell) (PC text adventure)
  • 221B Baker Street (1987) (Datasoft) (PC and Mac)
  • Sherlock: The Riddle of the Crown Jewels (1988) (Infocom)
  • Sherlock Holmes: Consulting Detective (1991) (ICOM Simulations)
  • Sherlock Holmes: Consulting Detective Vol. II (1992) (ICOM Simulations)
  • Sherlock Holmes: Consulting Detective Vol. III (1993) (ICOM Simulations)
  • The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel (1992) (Electronic Arts) (PC)
  • The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo (1996) (Electronic Arts) (PC)
  • Sherlock Holmes 2: Checkmate (2011) (Sticky Game Studios) (PC and Mac online game)
    • Sherlock Holmes: Mystery of the Mummy (2002) (Frogwares) (PC) (DS)
    • Sherlock Holmes: The Case of the Silver Earring (2004) (Frogwares) (PC)
    • Sherlock Holmes: The Awakened (2006) (Frogwares) (PC)
    • Sherlock Holmes versus Arsène Lupin (2007) (Frogwares) (PC)
    • Sherlock Holmes versus Jack the Ripper (2009) (Frogwares) (PC) (X360)
    • Sherlock Holmes and the Mystery of Osbourne House (2010) (Frogwares) (DS)
    • The Testament of Sherlock Holmes (2012) (Frogwares) (PS3) (X360) (PC)

Read more about this topic:  Adaptations Of Sherlock Holmes

Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)