A* Search Algorithm
In computer science, A* (pronounced "A star") is a computer algorithm that is widely used in pathfinding and graph traversal, the process of plotting an efficiently traversable path between points, called nodes. Noted for its performance and accuracy, it enjoys widespread use.
Peter Hart, Nils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) first described the algorithm in 1968. It is an extension of Edsger Dijkstra's 1959 algorithm. A* achieves better performance (with respect to time) by using heuristics.
Read more about A* Search Algorithm: Description, History, Process, Pseudocode, Properties, Admissibility and Optimality, Complexity, Variants of A*
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“To develop an empiricist account of science is to depict it as involving a search for truth only about the empirical world, about what is actual and observable.... It must involve throughout a resolute rejection of the demand for an explanation of the regularities in the observable course of nature, by means of truths concerning a reality beyond what is actual and observable, as a demand which plays no role in the scientific enterprise.”
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