2000 AD (comics) - Video Game Adaptations

Video Game Adaptations

2000AD video games for 8-bit computers include games based on Strontium Dog by Quicksilva for the ZX Spectrum in 1984, Nemesis the Warlock and Sláine bu Martech in 1987, Rogue Trooper written by Design Design / published by Piranha in 1986 and Judge Dredd by Virgin Games in 1990, all released for the Amstrad CPC, Commodore 64 and ZX Spectrum platforms. Melbourne House also released a Judge Dredd game on the Commodore 64 and ZX Spectrum in 1987. Judge Death and Halo Jones games for the ZX Spectrum were being developed by Piranha but never released.

Krisalis Software released an adaptation of Rogue Trooper for the Amiga and Atari ST in 1991, and the merchandising that accompanied the 1995 Judge Dredd film included tie-in games for the IBM PC (MS-DOS), Game Boy, Game Gear, PlayStation, Sega Genesis and Super Nintendo Entertainment System.

A Judge Dredd Pinball game was released for the PC (DOS) in 1998.

With the purchase of 2000 AD by Rebellion Developments, a computer game company, several more 2000 AD-linked games have been released or are under development. Judge Dredd: Dredd Vs. Death was released in 2003 and Rogue Trooper followed in 2006 for the Xbox, PlayStation 2 and PC. An updated version for the Wii has also been announced.

Read more about this topic:  2000 AD (comics)

Famous quotes containing the words video game, video and/or game:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    He may travel who can subsist on the wild fruits and game of the most cultivated country.
    Henry David Thoreau (1817–1862)