Zork II - Spells

Spells

12 of the spells are cast commonly throughout the game, the other seven are only cast by the wizard in special circumstances. The twelve common spells are:

  • FALL - causes the target to stumble and fall, sometimes fatally
  • FANTASIZE - causes the target to hallucinate
  • FEAR - causes the target to become afraid of the caster
  • FEEBLE - temporarily reduces the target's carrying capacity
  • FENCE - prevents the target from going anywhere
  • FERMENT - makes the target drunk, movement becomes random
  • FIERCE - causes the target to become aggressive, may cause the sword to glow red
  • FILCH - causes the target to be moved to the caster's inventory
  • FIREPROOF - causes the target to become immune to fire
  • FLOAT - causes the target to levitate
  • FREEZE - paralyzes the target, preventing any action but waiting
  • FUMBLE - causes the target to drop what it is holding

The seven special spells are:

  • FLUORESCE - causes the target to emit light; cast on the adventurer by the wizard if the lamp runs out of power and the adventurer is in the dark (if the player has scored over 200 points).
  • FRY - destroys the target (cast on the adventurer by the wizard if the player attempts to attack the princess)
  • FUDGE - produces the smell of chocolate if cast by the player, transforms the player into a fudge statue if cast by the wizard. Cast by the wizard (fruitlessly) if the player requests the demon to "give me the wand"
  • FREE - frees a captive target; used by the demon on himself if the player poorly phrases the request for the wizard's wand
  • FROBIZZ, FROBOZZLE, FROBNOID - cast by the wizard near the game's end in an unsuccessful attempt to control the demon (if player requests the demon to kill the wizard)

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Famous quotes containing the word spells:

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