Development
MicroProse wanted Mythos Games to make a sequel to Enemy Unknown in six months. Julian Gollop felt that the only way to do so was to change the graphics and make minor changes to the gameplay. Eventually, MicroProse licensed Mythos' code and their internal UK studio created Terror from the Deep within a year, while Mythos Games began developing Apocalypse. Simultaneously with making the console ports of Terror, MicroProse UK began work on their X-COM: Alliance project.
Read more about this topic: X-COM: Terror From The Deep
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