World of Goo - Development

Development

World of Goo was developed by 2D Boy, a team based in San Francisco consisting only of former Electronic Arts employees Kyle Gabler and Ron Carmel. Carmel and Gabler estimated that development on World of Goo lasted two years and cost USD $10,000 of their personal savings, which included equipment, food, and rent. Actual development was usually carried out in coffeehouses equipped with Wi-Fi hotspots.

World of Goo was programmed using available open-source technologies, including Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, TinyXML for configuration files, Subversion, Mantis Bug Tracker, and PopCap Games Framework. Allan Blomquist, a friend of Gabler and Carmel, was responsible for porting and optimizing the game for WiiWare.

Read more about this topic:  World Of Goo

Famous quotes containing the word development:

    If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.
    Arthur Miller (b. 1915)

    There are two things which cannot be attacked in front: ignorance and narrow-mindedness. They can only be shaken by the simple development of the contrary qualities. They will not bear discussion.
    John Emerich Edward Dalberg, 1st Baron Acton (1834–1902)

    For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .
    Selma H. Fraiberg (20th century)