Wizardry - History

History

Wizardry began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and then published by Sir-Tech. The game was a success, selling 24,000 copies by June 1982, just behind Temple of Apshai's 30,000 sales and ahead of Ultima's 20,000 sales at the time. In the June 1983 issue of Electronic Games, Wizardry was described as, "without a doubt, the most popular fantasy adventure game for the Apple II at the present time."

The first five games in the series were written in Apple Pascal, an implementation of UCSD Pascal, and were ported to many different platforms by writing UCSD Pascal implementations for the target machines (Mac II cross-development).

David W. Bradley took over the series after the fourth installment, adding a new level of plot and complexity. The earliest installments of Wizardry were very successful, as they were the first graphically-rich incarnations of Dungeons & Dragons-type gameplay for home computers. The release of the first version coincided with the height of D&D's popularity in North America.

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