Wiz-War - Wiz-War Gameplay

Wiz-War Gameplay

Wiz-War is a turn-based board game that takes place in a stone dungeon. Each player is a wizard, represented on the board by a cardboard wizard token, and starts the game on a particular segment of the board. The center of this segment is the player's home base. Each player has two treasures, also represented by tokens, located in that player's segment.

Cards are dealt to each player to represent spells that may be cast, objects (both magical and mundane) that may be used, and other actions that may be taken by that player. These cards are generally discarded when used and can be replenished throughout the game. Each player begins the game with fifteen life points that can be lost in a wide variety of ways.

A player wins by (1) placing two treasures belonging to other players on his or her home base, or (2) eliminating all other players.

The full text of the rules, included with the original game and each of the expansion sets, can be found on their web site at www.wizwar.com. The description of the rules provided here is intended to synthesize these rules and game concepts in a clear and readily-accessible way for the novice player.

The relative simplicity of the game is deceiving; turns can be structured in a highly complex and sophisticated way to take maximum advantage of the cards in a player's hand and avoid interference by other players. Many players regard this as an essential part of the game's charm.

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