Relation To Previous Wing Commander Games
Arena's gameplay differs from previous Wing Commander installments. Rather than using a first-person perspective cockpit used throughout the series, Arena is played from a top-down perspective on a 2D plane with the third axis reserved for special maneuvers, using a control scheme that resembles a first-person shooter.
The producer, Sean Penney, is a longtime fan of the franchise. Early in development, Electronic Arts sought input from members of the original Wing Commander development team, such as Chris Roberts, and from the Wing Commander online community.
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