White Plume Mountain

White Plume Mountain is an adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2" ("S" for "special") The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons: a trident, a war hammer and a sword, each possessing its own intelligence. The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, Return to White Plume Mountain, was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005.

White Plume Mountain was well received by critics. It was ranked the 9th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle dungeon to end all puzzle dungeons." A review for British magazine White Dwarf gave it an overall rating of 8/10, noting that the adventure focuses on problem solving. It is also the favorite adventure of Wired magazine's Ken Denmead, who described it as the "amusement park of dungeons". Other adventures in the S series include Tomb of Horrors, Expedition to the Barrier Peaks, and Lost Caverns of Tsojcanth.

Read more about White Plume Mountain:  Plot Summary, Publication History, Reception

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