What are video games?

Video Games

VideoGames & Computer Entertainment (abbreviated as VG&CE) was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offering game reviews, previews, game strategies and cheat codes as well as coverage of the general industry, VG&CE was also one of the first magazines to cover both home console and computer games. The magazine gave out annual awards in a variety of categories, divided between the best of home video games and computer video games. The magazine was known for its artwork by Alan Hunter and other freelance artists.

Read more about Video Games.

Some articles on video games:

Keith Ferguson - Video Games
... Hudak/Scorcher Undead Knights Romulus Blood Cars Race-O-Rama Lightning McQueen Avatar The Game Dalton / Na'vi / RDA 2010 Mass Effect 2 Additional Voices Lost Planet 2 Various 2011 ...
Gameplay - Playability
... Playability is the ease by which the game can be played or the quantity or duration that a game can be played and is a common measure of the quality of gameplay ... Playability evaluative methods target games to improve design while player experience evaluative methods target players to improve gaming." This is not to be confused with the ability to ... that describe the Player Experience using a specific game system whose main objective is to provide enjoyment and entertainment, by being credible and ...
Bill & Ted's Excellent Adventure - Spin-offs - Video Games
... There were also Game Boy, NES and Atari Lynx games released, which were very loosely based on the film's plot ...
Video Games - Spin-off Magazines
... VG CE spun off several other notable video-game magazines, including TurboPlay (June/July 1990-August/September 1992), a bi-monthly magazine dedicated to covering ... Tips Tricks, a game magazine dedicated to game strategies and cheat codes ... in VG CE, which offered extensive codes and cheats for video games, as well as the “walkthrough” strategies that VG CE also provided ...
Psychological Research - Product Placement in Other Types of Media - Video Games
... Research has shown that people who played a violent video game recalled and recognized significantly more brands placed in the video game thanpeople who played a nonviolent video game ... However, people who played a violent video game thought more negatively about the products that were placed compared to participants who played a nonviolent video game ... Researchers believe that when playing violent video games, people are required to pay more attention to the game, which takes attention away from ...

Famous quotes containing the words video games, games and/or video:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    Criticism occupies the lowest place in the literary hierarchy: as regards form, almost always; and as regards moral value, incontestably. It comes after rhyming games and acrostics, which at least require a certain inventiveness.
    Gustave Flaubert (1821–1880)

    We attempt to remember our collective American childhood, the way it was, but what we often remember is a combination of real past, pieces reshaped by bitterness and love, and, of course, the video past—the portrayals of family life on such television programs as “Leave it to Beaver” and “Father Knows Best” and all the rest.
    Richard Louv (20th century)