Reception
The game was almost universally praised for its water effects, weather effects, and physics. The weather effects in the game, most people agreed, were outstanding. They caused wave height to vary and often came on slowly, or would let up surprisingly in the middle of a race. The weather also affected course layout, adding to the game's variety. Physics in the game were unmatched by any other water-based game at the time. Waves that varied in height and intensity, wakes from other riders and more all attributed to the overall feel of the game and was usually mentioned as one of the games positives.
Most negative criticism centered around a few factors: difficulty, graphics, and similarity to Wave Race 64. The difficulty of the game was mostly to the controls, which were more twitchy and required a delicate touch on the control stick and proper use of the GameCube controller's L and R buttons. The control system in Wave Race 64, by contrast, was slower and smoother and as a result, less demanding. Graphically, the game was flagged having decidedly low poly and with uninspired art and character design. Some of Wave Race: Blue Storm's courses were criticized for being copies or re-designs of courses from Wave Race 64, and as such, the game felt overly-familiar.
The game received a rating of 32 out of 40 from Famitsu magazine. Blue Storm sold 62,003 units in Japan, and was the third best selling launch title for the GameCube in North America, behind Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader.
Read more about this topic: Wave Race: Blue Storm
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