Warp Zone - Unreal

Unreal

"Warp Zone" is also a term used in Unreal engine mapping (level design). A Warp Zone in this sense is a method of (somewhat) seamlessly connecting two parts of a level that are not normally connected.

Imagine two rooms, separated by empty space, with no hallway in between. Placing a doorway shape on the east wall of one room and another on the west wall of the other room, then set the doorways up as a warp zone, the player could see, move, and shoot through the doorways as if the rooms were physically right next to one another, with a real doorway in between.

Aside from making it easier to create a level in sections, this enables the level designer to do some interesting tricks with space, such as creating containers that appear bigger on the inside than the outside (à la TARDIS), or a doorway on one side of a room that leads to one on the other side of the same room.

Read more about this topic:  Warp Zone

Famous quotes containing the word unreal:

    I cannot find language of sufficient energy to convey my sense of the sacredness of private integrity. All men, all things, the state, the church, yea the friends of the heart are phantasms and unreal beside the sanctuary of the heart. With so much awe, with so much fear, let it be respected.
    Ralph Waldo Emerson (1803–1882)

    The bud of the apple is desire, the down-falling gold,
    The catbird’s gobble in the morning half-awake
    These are real only if I make them so. Whistle
    For me, grow green for me and, as you whistle and grow green,
    Intangible arrows quiver and stick in the skin
    And I taste at the root of the tongue the unreal of what is real.
    Wallace Stevens (1879–1955)

    Writing a novel is not merely going on a shopping expedition across the border to an unreal land: it is hours and years spent in the factories, the streets, the cathedrals of the imagination.
    Janet Frame (b. 1924)