Unreal
"Warp Zone" is also a term used in Unreal engine mapping (level design). A Warp Zone in this sense is a method of (somewhat) seamlessly connecting two parts of a level that are not normally connected.
Imagine two rooms, separated by empty space, with no hallway in between. Placing a doorway shape on the east wall of one room and another on the west wall of the other room, then set the doorways up as a warp zone, the player could see, move, and shoot through the doorways as if the rooms were physically right next to one another, with a real doorway in between.
Aside from making it easier to create a level in sections, this enables the level designer to do some interesting tricks with space, such as creating containers that appear bigger on the inside than the outside (à la TARDIS), or a doorway on one side of a room that leads to one on the other side of the same room.
Read more about this topic: Warp Zone
Famous quotes containing the word unreal:
“Error is a supposition that pleasure and pain, that intelligence, substance, life, are existent in matter. Error is neither Mind nor one of Minds faculties. Error is the contradiction of Truth. Error is a belief without understanding. Error is unreal because untrue. It is that which seemeth to be and is not. If error were true, its truth would be error, and we should have a self-evident absurditynamely, erroneous truth. Thus we should continue to lose the standard of Truth.”
—Mary Baker Eddy (18211910)
“The bud of the apple is desire, the down-falling gold,
The catbirds gobble in the morning half-awake
These are real only if I make them so. Whistle
For me, grow green for me and, as you whistle and grow green,
Intangible arrows quiver and stick in the skin
And I taste at the root of the tongue the unreal of what is real.”
—Wallace Stevens (18791955)
“In the one instance, the dreamer ... loses sight of this object in a wilderness of deductions and suggestions ... until ... he finds the incitamentum, or first cause of his musings,... forgotten. In my case, the primary object was invariably frivolous, although assuming, through the medium of my distempered vision, a refracted and unreal importance.”
—Edgar Allan Poe (18091849)