Development
Wario World was first shown at E3 2002 as a technical demo. At the next E3 in 2003, it was shown with new levels of gameplay polish and tweaking, which the previous E3 demo was lacking. On August 22, 2002, at Nintendo's Gamer's Summit, Wario World's North American release date was set to November 11, 2002. The game was later going to be released on May 26, 2003, but was further delayed by one month till June 23.
It was uncertain who was developing Wario World, until April 22, 2003, when Nintendo of America officially revealed that Treasure, the company behind the successful titles Gunstar Heroes and Ikaruga, was developing the game. After the successful development collaboration Treasure and Nintendo shared with the Nintendo 64 title, Sin and Punishment: Successor of the Earth, the two companies wanted to work together again. The R&D1 team wanted to continue their co-development juncture with a 3D installment of the Wario franchise. Wario World's music was composed by Norio Hanzawa and Minako Hamano. Wario was voiced by Charles Martinet, who also voices Mario and Luigi in the Mario series.
Read more about this topic: Wario World
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