Warhawk (2007 Video Game) - Development

Development

Warhawk was first announced to the public in May 2005, with a working build shown at E3 in 2006. This version was the first PlayStation 3 title to be shown with the newly announced Sixaxis motion sensing technology. In February 2007, it was announced that the single player element of the game was to be pulled. This was due to concerns Incognito had over the quality of the single-player campaign, particularly when compared to the multi-player modes. Dylan Jobe, the game's director, stated, "If we were to continue down our single-player/multiplayer approach, it would have resulted in not as good single player or not as good multiplayer". The extra development of the multiplayer mode was used to improve existing elements such as in-game communication, and to implement new features such as On Demand Split Screen, whereby players can easily enter split screen mid-game. Split screen can only be used in battles that allow it. Only unranked servers have the ability to have it and even then, it is an option whether or not the host wants it on or off. It was also revealed at the same time that Warhawk would be made available for download over the PlayStation Network.

In August 2007, Sony Computer Entertainment America released news that PlayStation 3 consoles would be used as the dedicated servers for Warhawk. A photograph was released which showed a server room with several PlayStation 3 consoles in racks. Each server is able to support 32 players. The games developers have commented that the engine used in the game features technology which could not be easily implemented on any other platform, such as procedurally generated water and waves, as well as volumetric clouds.

Following the games release, many issues with networking and player statistics were reported, such as delays in receiving points and awards, failure to receive the points or awards, and "connection failed" and "connection lost" errors. To address these issues, Incognito released several server-side patches before releasing the games first update, Version 1.1. This update addressed the majority of issues users experienced with the game, with others being addressed in the Version 1.2 update. A demo was released on the PlayStation Store on October 9, 2008.

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