Warhammer Quest - Treasure

Treasure

The game focused on the acquisition of vast amounts of treasure. These items were often gained after any particular group of Monsters were killed & as a reward for killing all monsters within an Objective room. Treasure was essential to the Warriors development (it could be sold for gold and then in turn pay for training and advancement when enough gold was accumulated) as well as essential in offering extra help through a dungeon, be it through healing, a weapon, extra armour to make the warriors tougher to kill or as a talisman or other trinket that gave the warrior a certain ability that could be used per turn or per adventure.

Treasure was split into two kinds: Dungeon Room treasure and Objective Room treasure. Dungeon room treasure was collected after every group of Dungeon Monsters were killed & Objective room treasure were sometimes collected once the warriors had killed all monsters within the given objective room or as a reward at the end of the Adventure.

Games Workshop released three additional ‘Treasure Packs’, each containing a selection of both Dungeon and Objective Room treasure cards.

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    Ralph Waldo Emerson (1803–1882)