Story
The story revolves around a planet within the Milky Way galaxy known as WarWorld. This planet has been under perpetual conflict throughout its known history over various reasons (ranging from religious differences to territorial disputes to blood feuds between different sects of the inhabitants). However, eventually the largest groups of these people would form into corporate entities and would establish several neutral cities on the planet in the hopes of establishing commerce with the outside galaxy. When the game first starts, 7 of these city-states will have already been formed exporting all sorts of variants of their warlike nature from mercenaries to military hardware to gladiatorial arena games using mechs. The player assumes the role of one of these arena competitors as they fight their way thru various battles with competing clans or mech pilots in the game.
Read more about this topic: War World (video Game)
Famous quotes containing the word story:
“When a book, any sort of book, reaches a certain intensity of artistic performance it becomes literature. That intensity may be a matter of style, situation, character, emotional tone, or idea, or half a dozen other things. It may also be a perfection of control over the movement of a story similar to the control a great pitcher has over the ball.”
—Raymond Chandler (18881959)
“Well, I know you havent had much experience writing and none at all in pictures. But Ive heard about you. It all sounded like youre just the man I wanted for a story about the Navy. I dont want a story just about ships and planes. I want a story about the officers.... I want this story from a pen dipped in salt water not dry martinis. Do you know what I mean?”
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“The child ... stands upon a place apart, a little spectator of the world, before whom men and women come and go, events fall out, years open their slow story and are noted or let go as his mood chances to serve them. The play touches him not. He but looks on, thinks his own thought, and turns away, not even expecting his cue to enter the plot and speak. He waits,he knows not for what.”
—Woodrow Wilson (18561924)