War Wind - Monsters

Monsters

War Wind has unique monsters (sometimes referred to as "critters") that have no affiliation with any of the four selectable races. Generally, monsters will only attack when they are attacked first or they are "touched" by an adjacent unit controlled by the computer or the player.

  • Bonca: perhaps the most seen monster in the game. Boncas are rhino-like, bright-peach colored, plump, six legged monsters with a stubby horn. They only attack when they are hurt or when nearby Fledglings are attacked. Shama' Li mercenaries are seen wielding spears riding on Boncas.
  • Fledgling: Bonca fledglings are mischievous creatures that may deliberately attack your structures. They have low hit points, but if they are hit, they start squeling and calling for adult boncas in the vicinity to protect them. Upon their call, nearby Boncas will charge at the offending armies. Note that once the Fledglings stops crying the bonca will lose interest and run off.
  • Dinge Vermin: This hidden monster resembles a furry wolf. Vermins occasionally come to a race's main structure to steal resources. They flee with the loot.
  • Rubble Fiend: Disguised as a yellow rock, the Fiend stays stationary until a unit adjacently passes it. In a few seconds it will transform into a hulk of limping, animated rubble. Rubble fiends' speed is slow.
  • Snipethorn: A small, white, anteater like creature with long range firing capabilities. The Snipethorn may approach you, and attack unprovoked using his long, snout. However, the Snipethorn will flee when you attack it, but will resume attacking when you stop.
  • Slink Weed: A dark green, slimy lizard like monster. The Slink Weed uses its three tongues, and a fat tail for attack. They usually attack unprovoked. It can easy be mistaken for a tree. The 'Weed' unit, of the Eaggra race is seen riding these. The Weed units are hired as Mercenaries from the Watering Hole (Inn).
  • Ionic Brakus: A small, bipedal creature that is able to disable mechanical vehicles and buildings with its ion pulse. More of a hindrance than anything. They have a remarkably durable carapace and are therefore tough to kill.
  • Foul Fess: A tentacled, shapeless monstrosity created by pollution. Highly dangerous, as they are able to siphon the lifeforce of units that they kill. Only appear in highly industrialized areas.
  • Mondra'Heath: A colossal dragon-like creature with six limbs and many horns and tusks adorning its head. They only make their lairs around sites of great spiritual importance (such as those revered by the Shama'Li). This creature is completely immune to magic.
  • The Countenance: More of a natural disaster than an actual living creature, the Countenance is an enormous face that randomly forms and rises from the planet causing obstruction or, worse, destruction to anything that happened to be standing on it or near it. Effectively indestructible, though purportedly there are ways of getting rid of it.
  • Gas Clouds: Another natural disaster, These color coded clouds will inflict damage either to units (Red) or vehicles and structures (Green) While they don't deliberately hunt units they are not slowed or stopped by changes in terrain.

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