Air and Sea Warfare
Each player has air factors, which may be used either for "air superiority" (fighting the enemy air force), or to enhance the die roll for ground combat, to suppress ports or to interdict hexes, making them harder to move through; the numerically-superior air force, after winning the air superiority combat, may largely prevent the enemy from conducting the latter functions. Whereas the German Luftwaffe might have ten or twenty factors during the invasion of France in 1940, by 1944 the Western Allies alone might have approaching 100 air factors, enough to interdict almost every hex in France.
The Western Allies may also conduct a strategic bombing campaign, increasing in range and effectiveness as the war goes on, to bomb German industrial and resource centres (see below); the German player may attempt to fight this off with his own air factors and with flak units.
The game also includes very rudimentary rules for naval evacuations (evacuated units are flipped to battlegroups) and seaborne invasions. Western Allied naval forces are not shown in the game apart from the landing craft needed for invasions, and these need to be used before most of them are withdrawn for the Pacific Theatre in the latter part of 1944. The German player may also build submarine and surface naval factors.
Read more about this topic: War In Europe (game)
Famous quotes containing the words air, sea and/or warfare:
“Nor sequent centuries could hit
Orbit and sum of SHAKSPEAREs wit.
The men who lived with him became
Poets, for the air was fame.”
—Ralph Waldo Emerson (18031882)
“Far and few, far and few,
Are the lands where the Jumblies live;
Their heads are green, and their hands are blue,
And they went to sea in a Sieve.”
—Edward Lear (18121888)
“Dying is a troublesome business: there is pain to be suffered, and it wrings ones heart; but death is a splendid thinga warfare accomplished, a beginning all over again, a triumph. You can always see that in their faces.”
—George Bernard Shaw (18561950)