War Front: Turning Point - Gameplay

Gameplay

War Front: Turning Point is a real-time World War II weaponry such as Messerschmitt Me 262 fighter aircraft and M4 Sherman and T-34 tanks, to real-life units that were not present during that war such as Northrop YB-49 jet bomber, to entirely science fictional units like Exoskeleton mechs, freeze rays and shield generators, while all can build a "Bridging" tank unit capable of building bridges over bodies of water. Each faction can also build three heroes: individual characters with unique abilities, both passive and active to benefit the player's own units and act against the foe's units. The longer heroes and units remain on the battlefield, destroying units and buildings in the process, the more they can rank up, increasing their abilities, yet lose them if they are killed and re-built. The player can also use aerial support such as calling in paratroopers reinforcements, scouting runs and bomb strikes.

War Front: Turning Point however has an unconventional RTS feature, being the abilities to manually control pill boxes and turrets to fire upon enemies, like that of a first person shooter. The camera can also be ordered to follow other units in a third-person perspective, where orders can still be given, but the units not be directly controlled like the turrets.

Along with the time of day changing dynamically in each game, random weather can affect effectiveness of units and interference. Storms, for example, can damage airplanes, and radars (mini-map view) can become distorted or even temporarily knocked out.

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