Turn Phases
The game takes place over the course of two years. Each year is divided into the four seasons: Spring, Summer, Fall, and Winter. During the first three phases, players take actions to build, gather resources, and battle. During the last phase (Winter), players camp and feed their troops and score victory points for buildings. At the end of the second year, players score victory points for buildings again, and the player with the highest total wins.
Therefore, there are six phases in the game where players may take actions. There are 10 actions the players may take during these seasons, the order of which is randomly decided at the beginning of each season. The first five actions are placed on the game board face up, allowing players to plan based on their order. However, the last five actions remain hidden. The first of the hidden actions is revealed after the completion by all players of the first action, and so on until all actions are revealed by the time the fifth action is taken by all players. In this way, the order of the next five actions is always known to the players.
Read more about this topic: Wallenstein (board Game), Gameplay
Famous quotes containing the words turn and/or phases:
“To us, men of the West, a very strange thing happened at the turn of the century; without noticing it, we lost science, or at least the thing that had been called by that name for the last four centuries. What we now have in place of it is something different, radically different, and we dont know what it is. Nobody knows what it is.”
—Simone Weil (19091943)
“But parents can be understanding and accept the more difficult stages as necessary times of growth for the child. Parents can appreciate the fact that these phases are not easy for the child to live through either; rapid growth times are hard on a child. Perhaps its a small comfort to know that the harder-to-live-with stages do alternate with the calmer times,so parents can count on getting periodic breaks.”
—Saf Lerman (20th century)