Wallenstein (board Game) - Gameplay - Mechanics

Mechanics

Turn order is randomly set at the beginning of each season by shuffling then ordering the Leader cards. This order is used throughout the entire season for all actions taken by the players.

At the start of a year, special “season” event cards are randomly chosen from a deck. All players learn the modifiers these cards may have on the game. These four cards are then shuffled and placed face down on the season track. The first three seasons, a card is revealed and its modifiers applied to the game. During the last season (Winter), the modifiers are ignored, but a number on the card reveals the extent of grain shortage for that year. This element allows players a certain level of planning, but an uncertainty of when (or even if) the season event will happen.

Players may only take actions with regions they control, and only one per region. Each player has a player board that shows the available actions. At the beginning of each season, each player secretly plans which action a region will take. Players assign actions to regions by placing the proper region card face down over the appropriate action. Blank region cards allow each player to hide which actions a player has selected to pass on.

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