Design Goals
Visualization Library was designed to:
- Implement an intuitive, thin and portable C++ wrapper around OpenGL 4.
- Be fully compatible with older versions of OpenGL (1.x, 2.x and 3.x).
- Deliver the features and performances of modern GPUs also to non-gaming applications, like virtual reality, scientific and medical visualization, simulators, training and so on.
- Provide a generic and fine-grained framework that can be used to assemble customized rendering techniques.
- Avoid the architectural limitations of the uber-scene-graph paradigm.
- Give to the programmer as much control as possible while taking care of the dirty details.
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