Virtual Theatre - Development

Development

Charles Cecil and Tony Warriner had worked together at Artic Computing, an English video game development company. In 1990, they decided that they would set up their own video game development company, together with David Sykes and Noirin Carmody. For their debut adventure game, Lure of the Temptress, released in 1992 for Amiga, Atari ST and PC, Cecil, Warriner, Sykes and Dan Marchant created the concept of the game engine titled Virtual Theatre, which Warriner wrote.

For Beneath a Steel Sky, released in 1994 for Amiga, Atari ST and PC, Revolution used an updated version of Virtual Theatre, Virtual Theatre 2.0, written by Warriner and Sykes. However, because the game was six times the size of Lure of the Temptress, non-player characters had to perform much simpler tasks than in its predecessor. Broken Sword: The Shadow of the Templars, released in 1996 for PC, Mac and PlayStation, and its sequel, Broken Sword II: The Smoking Mirror, released in 1997 for PC and PlayStation, also used modified versions of the Virtual Theatre engine. The engine got various updates since then. For Broken Sword: The Serpent's Curse a brand new engine (VT7) was developed in order to deal with multiple platforms and, in particular screen resolution (The system is built on C++ and OpenGL, and a custom scripting language to implement the game itself).

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