Virtual Reality Cue Reactivity - Use in Addiction

Use in Addiction

Studies have indicated that cue exposure in patients is closely related to increases in physiological responses. In addition, situational cues are also a leading cause in triggering relapse. People suffering from addiction have a tendency to attribute their addiction to specific scenarios or events. For example, a smoker might have a habit of only smoking on his porch. Consequently, whenever he is near or around his porch, he connects it to smoking, and a craving is initiated by the mere proximity. This is an example of the classical conditioning theory, which describes how a specific cue can trigger an entirely separate reaction.

One of the most effective ways to avoid patient relapse is to instruct them on coping skills—ideally in the most detrimental cue exposure settings possible. The idea being that if patients can learn to deny their cravings in a controlled environment, denial in a real world environment will be easier. Virtual reality helps to emulate a near lifelike situation, complete with sights, sounds, smells, and movement.

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