Virtual Magic Kingdom - Mini-games

Mini-games

The following minigames were available to play throughout the lands in the Virtual Magic Kingdom:

  • Magic Checkers: Revealed to the VMK public in January 2008, this game was essentially checkers and was playable by two players at a time per room. Like most other games in VMK, Magic Checkers offered a reward of credits and items. The amount of credits awarded by this game increased depending on the amounts won. You were also able to buy single use Magic Pins for this game to get an advantage to the other player.
  • Pirates of the Caribbean: Two to eight players, on two teams, either played a game of "Ship Battle" where one team must sink the other, or a game of "Capture the Flag" where one team must bring the opposing team's flag to their base before the other team. Once the game was over, both teams were rewarded with credits for their efforts. After every three wins on one level, a player received a treasure chest magic key that would open a chest corresponding to the level on which the player won the key. The prizes the player was awarded were from a list of randomly-chosen pirate-related prizes that corresponded to the level the key was awarded in.
  • Castle Fireworks Remixed: Fireworks were launched into the sky and the player had to click on each one with the correct symbol to detonate it. Pins and credits were awarded based on a player's performance.
  • Jungle Cruise Photo Safari: The player piloted a safari boat and took photos of animals while avoiding obstacles. After the first time playing the game, 20 credits are awarded per game, no matter what the player's score.
  • Street Party Music Game/Monorail Music Game: A player could sequence music loops into a song for characters to dance to. Credits were awarded for editing songs and for playing them.
  • The Haunted Mansion Game: The Purple team and the Green team, with up to four players each, competed to capture ghosts in the mansion.
  • The VMK Trading Card Game: The basic version of the VMK Trading Card Game was released August 17, 2007. In this version, the player began with a random deck of cards and played a computer opponent in a sort of Rock, Paper, Scissors game. Other versions, along with customizable decks and rewards for winning, were released later as time went on. But the game was never fully released due to technical issues and the game closing.

There were also several places in Tomorrowland where credits could be earned. In Nautilus Grotto and Shipwreck Graveyard, a player could collect shells that randomly popped up under water and receive one credit for every pearl they found. This game required the Diving Suit magic pin, which could be obtained from an in-game quest. Another place to earn credits was the Autopia Space Race and the Mars race tracks. In this game, a player drove over trophies to collect them, while also driving over gas cans to keep from running out of gas. For every trophy collected, a player received one credit. This game required one of the four available Autopia car magic pins, which could be obtained from an in-game quest. It also required an Autopia Driver's License.

The following minigames were available to play in the Tomorrowland Arcade until waterpark overlay:

  • Airlock Escape: A puzzle game with some similarity to ChuChu Rocket!; successful completion of all fifteen levels rewarded the player with Deep Sea Diving Boots, Deep Sea Diving Jacket, and Deep Sea Diving Trousers (Deep Sea Diving Helmet could be purchased in the Inner-Space store).
  • Blast in Space: An action game similar to Asteroids; the player piloted a spaceship to shoot rocks, and then received awards for passing all sixteen levels.
  • Hyperspace Mountain: An action game where the player collected six "modules" throughout nine sectors. Obtaining all six modules won rewards.

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