Virtual Magic Kingdom - Items - Pins

Pins

A character could "wear" up to fifteen pins so that other players could see them in his or her profile. Some pins could be purchased from shops in the game; others could only be obtained by completing in-park or in-game quests, by winning host games, or from a Non-Playable Character (NPC) such as Esmeralda.

Usually a new pin was released on weekends of a certain month in the Emporium for a limited time. These pins usually cost 500 credits and were often a part of a set. For example, during October 2006 a set of Halloween themed pins came out, and a new pin was released every weekend. However, by Monday the pin was no longer available, making it high in value. The next weekend however, a new pin in the set was released and it started all over again.

"Magic pins" could also be worn. When activated (from the magic wand icon at the bottom of the screen, or by typing the pin's magic word), they displayed a visual effect, such as the character driving a car or turning into a snowman. Each effect had a duration of only a few seconds and had to be allowed to "recharge" for a minute or so before another use. If a player had two or more of the same kind of magic pin, they could be combined for a longer effect and shorter delay between uses. There were also single-use magic pins which disappeared after being used once (or after a specific "expiration date"). Some magic pins were very expensive and only available for a short period of time; for example, the "Turn Into Bat Magic Pin" (only available in October) was priced at 10,000 credits.

Some pins were not tradeable and could only be obtained through quests or host events. These pins included all single-use magic pins and all Tomorrowland quest pins. Any award pin, such as the best guest room award or the VIP pin, was also not tradeable. A player could check if a pin was tradeable by clicking the pin on a player's profile, which not only revealed whether a certain pin is available for trade or not, but also revealed who owned the pin and what effects (if any) the pin might have.


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