VI RGE - Performance

Performance

With the successful launch of the Sony PlayStation home game-console, pressure was on the PC market to incorporate hardware that could compete in the area of realtime 3D/graphics rendering, something that software-based host-CPU rendering could not do on its own. However, realtime 3D graphics rendering was new and unfamiliar territory for S3 and many of its hardware competitors. With a sizable chunk of ViRGE's hardware real-estate already devoted to other key functions (such as the VGA-controller, 2D/BITBLT engine, RAMDAC, PCI and memory interface), and the need to serve traditional 2D applications, the resulting 3D/functionality was both limited and slow.

When performing basic 3D-rendering with only texture mapping and no other advanced features, ViRGE's pixel throughput was somewhat faster than the best software-optimized (host-based CPU) 3D-rendering of the era, and with better (16bpp) color fidelity. But when additional rendering operations were added to the polygon load (such as perspective-correction, Z-depth fogging, and bilinear filtering), rendering throughput dropped to the speed of software-base rendering on an entry-level CPU, which was unacceptable to most gamers. Due to this abysmal 3D-rendering performance, the ViRGE earned the dubious distinction of being the world's first "graphics decelerator." (Ironically, 3D-rendering on the high-end VRAM based ViRGE/VX (988) was even slower than the less expensive ViRGE/325, due to the VX's slower core and memory clock rates. The upgraded ViRGE/DX and ViRGE/GX models did improve 3D/rendering performance, but by the time of their introduction they were still unable to distinguish the ViRGE family in an already crowded 3D market.)

Outside of 3D/rendering, ViRGE was a solid performer in familiar tasks as DOS VGA and Microsoft Windows. Here, S3's substantial experience in high-performance Windows acceleration showed, with ViRGE benchmarking near the top among competing DRAM-based VGA cards. In OEM PC markets, ViRGE sold well as a direct replacement to S3's highly successful Trio/64 family. The ViRGE family delivered faster Windows acceleration in the same physical footprint as its predecessor.

The introduction of competing hardware, 3dfx's Voodoo Graphics and Rendition's Verité, and game titles such as ID Software's popular Quake engine, resulted in an industry-wide shakeout. S3, along with other previously well-establish VGA vendors in the PC market, were unable to adapt to the rapidly evolving PC/3D graphics market, being relegated to sell into market segments where 3D/graphics functionality was unimportant. Although the ViRGE sold well in the OEM market, poor Direct3D performance and lack of OpenGL support prevented the ViRGE from competing in the more lucrative 3D/graphics segment.

Read more about this topic:  Vi RGE

Famous quotes containing the word performance:

    So long as the source of our identity is external—vested in how others judge our performance at work, or how others judge our children’s performance, or how much money we make—we will find ourselves hopelessly flawed, forever short of the ideal.
    Melinda M. Marshall (20th century)

    O world, world! thus is the poor agent despised. O traitors and bawds, how earnestly are you set a-work, and how ill requited! Why should our endeavour be so loved, and the performance so loathed?
    William Shakespeare (1564–1616)

    The value of old age depends upon the person who reaches it. To some men of early performance it is useless. To others, who are late to develop, it just enables them to finish the job.
    Thomas Hardy (1840–1928)