Technique
There is no one defined way to create a vexel, however, one archetypal way to create a vexel follows. Instead of using vector-based lines, shapes, and polygons to create an image, a vexel is typically created using a raster program's support for transparent layers. Each transparent layer is given a solid (or sometimes gradient) shape and a display ordering that when displayed together with other near shape layers appears to create a stepped-but-gradual color transition. In some cases, for more realism, gradients are used that remove the stepping in the color transitions to create a smoother, photo-realistic image.
The different nature of raster programs over a vector-plotted approach gives some vexel images a unique appearance when compared with traditional rasterized vector graphics, however, the increased flexibility comes with a loss of image scalability for print media, which is often a source of criticism. To compensate for this, most vexels are created at very high resolution.
A vexel may even be composed using vector graphic techniques, however it becomes a vexel when the vector elements are rasterized and further manipulations to the image are done in raster. Sometimes true raster images are placed behind and/or in front of the original vector elements to emphasize the surrealism that the vector elements produce. A vexel is not essentially created with paintbrushes, airbrushes or a freehand tool such as pencil, although some may include these elements if they are not the primary medium. Ben Woolley says "exels were originally meant to involve a vector technique, not any particular aesthetic style."
Read more about this topic: Vexel
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