Urban Rivals - Gameplay

Gameplay

When a battle starts, 4 cards are randomly dealt from each of the two players' decks. One player goes first each round, with the two players alternating between first and second each round. Each player, one after the other, chooses one card and plays a number of 'Pillz' (minimum 1), resulting in an Attack Value equal to the cards power value mulitplied by the number of Pillz used. The two cards' abilities and bonuses may affect either card's power or attack values, or even cancel their abilities or bonuses. In a random fight, the card with the greater Attack Value has a greater chance of winning the round and dealing its Damage Value to the opponent's Life Points. In a non-random fight, the greatest attack always wins the round and deals its Damage Value to the opponent's Life Points. The battle ends after 4 rounds, with the winner being the player with greater Life Points. The battle also ends once one player loses all of their Life Points.

Each player begins a battle with 12 Pillz and 12 Life, except in ELO, where each player begins with 14 Life.

After each battle, players receive battle points. These points are used to upgrade a player's level. More points are earned from having a character defeat a higher level opponent, or one of the characters leveling up after a fight. A bonus is given if a player has Pillz remaining after the battle ends, but a penalty is incurred for causing a battle to time out.

Characters receive experience (XP) after each fight, with which they level up (the starting and maximum level is determined by the character, with 1 being the lowest, and 5 the highest possible) and become stronger. Characters earn more XP when fighting characters at higher level and when they win. Many characters also receive an ability to help them in battle when they reach a specified level.

A player's level is based on their current number of battle points. When a player reaches Level 5, they can join a Guild. Upon reaching Level 10, they can create their own Guild. Upon reaching Level 15, they can take part of ELO mode. Players also receive a "Leader" card every 5 levels until level 50.

The current flash client for Urban Rivals is as3, which, unlike its predecessor, features ambient music, additional sound effects, and animations displaying the effects of the characters' abilities.

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