Unreal - Mac OS Version

Mac OS Version

The Mac version was released in parallel with the PC version. It supported RAVE hardware acceleration as well as 3DFX's Voodoo, built-in software rendering and, later on, OpenGL rendering. RAVE acceleration support allowed the game to support hardware 3D acceleration with just about every Mac that included it. It also supported Apple's Game Sprockets.

The last update for the Mac OS port was version 224b, which breaks network compatibility between it and the PC version, as well as lacking support for some user-created content made for 225 and 226f. Westlake Interactive, the company responsible for the port, claimed that previous patches were produced voluntarily in their free time, beyond their contractual obligations. They also stated that they did not receive the code for the 225 patch and that it had become unavailable due to Epic moving on to develop version 226.

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