Uncle Henry's Playhouse - Development

Development

Having achieved sales topping 1 million units for The 7th Guest and setting CD-ROM industry records with 500 thousand preorders for The 11th Hour by late 1995, Trilobyte made the decision to switch from a development company to a publishing company. Fortunes reversed in 1996 and with millions of dollars tied up in development of the game, Tender Loving Care, Trilobyte found itself running very low on finances by mid-1996. In light of this, the decision was made that a third member of the 7th Guest series should be released to generate much-needed funds.

With tight timeline constraints, Uncle Henry's Playhouse would be designed to primarily focus on the previous games in the series, eventually becoming little more than a vehicle for collecting and repackaging puzzles from the previous titles in the 7th Guest series. A single all-new puzzle would be created for Uncle Henry's Playhouse by Rob Landeros, and the design team lead by Graeme Devine would be responsible for integrating the older puzzles into a cohesive whole.

The game was released on November 18, 1996 for Windows 95.

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