Ultimate 3D - Features

Features

Ultimate 3D was originally designed to be an easy-to-use 3D engine for the user friendly game creation software Game Maker, which only supported 2D rendering at the time of the first Ultimate 3D versions, and the early versions' features were quite limited in the beginning. Ultimate 3D 2.0 beta 1 offered a much wider range of features, which could be used to make advanced 3D graphics. Through the Ultimate 3D effect file format (*.ufx) and the support for post screen shaders new shader effects could be added in a comfortable way. In spite of the big changes, the engine's ease of use, detailed documentations, and good support, especially on the forum, are still important attributes of Ultimate 3D. Currently, the latest version of Ultimate 3D is 2.1.2 beta. The following is a list of its important features:

  • An efficient system for creating primitive geometry
  • A model loading system for:
    • Animated Anim8or model files, also with bone influences and skin weights (*.an8) (Scenes are not supported, because the file format description of the *.an8 file format doesn't describe their chunks)
    • Animated 3D Studio Max files (*.3ds)
    • Animated Quake II model files (*.md2)
    • Animated DirectX model files, also with vertex skinning (*.x)
    • Animated Milkshape 3D model files, also with vertex skinning (*.ms3d)
  • Vertex tweening, a technique to make frame based animations (as used by *.md2 files) totally smooth
  • Lighting and fog system
  • Support for sky spheres and sky cubes
  • Functions for drawing 2D graphics and texts
  • Fully automatic level of detail generation
  • Functions to manipulate models in real-time, by changing their geometry data
  • Cel-shading for graphics in comic style
  • Multi texturing for techniques such as light mapping
  • Spherical and cubical environment mapping for reflections
  • The Ultimate 3D effect file format for adding custom shader effects
  • Support for post screen shaders
  • Support for per pixel lighting and parallax mapping
  • Support for real-time stencil shadows
  • An efficient terrain renderer for big and detailed terrains
  • A complex particle effects system
  • Support for split screens
  • Render to texture and render to cube texture functions
  • Math functions for efficient matrix and vector calculations (those can't be done with Game Maker)
  • A portal engine for highly efficient culling
  • Support for fullscreen antialiasing
  • Support for anisotropic filtering

In addition to traditional model support, Ultimate 3D also has its own file format (*.u3d) which comes with password encryption and pre-applied shader and material effects.

Read more about this topic:  Ultimate 3D

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