Ultima Underworld II: Labyrinth of Worlds - Gameplay

Gameplay

Ultima Underworld II is a role-playing video game that takes place from a character's eye view in a three-dimensional (3D) graphical environment. The player's goal is to adventure through dungeon-like indoor environments across eight parallel dimensions, while completing quests to help the inhabitants of each world. The player uses a freely movable mouse cursor to interact with the game's world and to manipulate the heads-up display (HUD) interface. Icons on the HUD allow the player to examine objects closely, to speak to non-player characters (NPCs) and to ready the player character's weapon, among other things. During the game, the player collects items and stores them in an inventory on the HUD. Because it uses the same engine as its predecessor, Ultima Underworld II shares many of that game's features; for example, it allows the player character to jump and swim, and it contains an automap.

The player begins the game by creating a character, for whom traits such as gender, character class and skills may be selected. Skills range from diplomacy, to lockpicking, to blacksmithing. The game starts in the castle of Lord British, through which the player accesses other dimensions. The player character gains experience points by fighting, completing quests and exploring. During combat, the player attacks by clicking the screen, depressing the button longer to deal greater damage. Depending on where the player clicks, different types of attacks--such as thrusts and slashes--occur. The player may cast spells by using an appropriate combination of "runestones", which are collected throughout the game. When enough experience points have been accumulated, the player character levels up and gains hit points. Experience points also grant "skill points", which allow the character to increase skill proficiency. Unlike in Ultima Underworld: The Stygian Abyss, skills are not improved at shrines; rather, they are increased by training with NPCs at the castle or in other dimensions.

As with its predecessor, Ultima Underworld II was designed to generate emergent gameplay through the interplay of simulated systems. The developers attempted to combine role-playing elements with "a sophisticated three-dimensional simulation of a sensible and believable world". For example, torches burn out, items wear over time and the player character must eat. Many items in the game are useless, but were included for the sake of realism. The game is nonlinear, in that players must "visit and revisit" areas as the character gains abilities and becomes stronger, instead of "clearing each square foot as they go". The designers also intended the game's puzzles and areas to have multiple solutions.

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