Reception and Legacy
Exodus is credited as a game that laid the foundation for the role-playing video game genre, influencing games such as Dragon Warrior and Final Fantasy. In turn, Exodus was itself influenced by Wizardry, which Richard Garriot credited as the inspiration behind the party-based combat in his game.
Exodus was voted into Computer Gaming World magazine's Hall of Fame by its readers, and over 120,000 copies were sold. It also won the Adventure Game of the Year prize in Computer Gaming World's 1985 reader poll, about which the editors wrote "Although Ultima III has been out well over a year, we feel that it is still the best game of its kind." In 1996, Computer Gaming World ranked it as the 144th best game of all time, featuring "one of the nastiest villains to grace a compuer screen."
The demon figure that appeared on the front of the box caused some religious fundamentalists to protest. They made accusations that the game was corrupting the youth of America and encouraging Satan worshiping. This, along with other factors, led Richard Garriott to develop his next game (Ultima IV) based on the virtues the Ultima series is now famous for.
Read more about this topic: Ultima III: Exodus
Famous quotes containing the words reception and/or legacy:
“To the United States the Third World often takes the form of a black woman who has been made pregnant in a moment of passion and who shows up one day in the reception room on the forty-ninth floor threatening to make a scene. The lawyers pay the woman off; sometimes uniformed guards accompany her to the elevators.”
—Lewis H. Lapham (b. 1935)
“What is popularly called fame is nothing but an empty name and a legacy from paganism.”
—Desiderius Erasmus (c. 14661536)