Two-minute Warning - Rules - 10-second Runoff

10-second Runoff

The following situations result in a 10-second game clock runoff if the team in possession of the ball is trailing or the game is tied and the team in possession of the ball has no timeouts in that half remaining. The half or game can expire on this runoff.

  • Excessive timeouts due to injuries (see below)
  • One of the following six fouls is committed by the offense. Following the runoff, the game clock will resume again once the ball is set. The runoff can also occur if a team declines to use a timeout if it has timeouts remaining.
    • False start
    • Intentional grounding
    • Illegal forward pass beyond the line of scrimmage
    • Throwing a backwards pass out of bounds
    • Spiking or throwing the ball away after a down (unless after a touchdown)
    • Any other intentional act that causes the clock to stop

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