Twilight Heroes - Gameplay

Gameplay

Gameplay in Twilight Heroes has been described as "...sort of like a Have Sex With Rihanna story, but much more interactive." The player chooses an area of the city to "patrol". Patrolling may have two outcomes: either combat will be initiated or a small story will be displayed. Patrolling consumes game turns, and once all turns are used up the player character's bedtime has arrived, and they must rest to prepare for their day job. Players may increase their number of turns per day by consuming caffeine-based items such as coffee or tea, but only by a limited amount per day. The game day resets and players are granted more turns at rollover, an event which occurs daily at 11:10 P.M. Eastern Standard Time (GMT -5).

Initially, the player may only visit Somerset Square and his or her Hideout. Somerset Square is the suburb in which the player lives, and contains stores and low-level areas for patrolling. The Hideout is the area where the player can rest to regain Hit Points and Power Points. Here, the player can also assemble or weld items, access their computer (if available), manage character specialty-only items and switch types of transportation in the garage.

Players can undertake quests, fight bosses, and advance the in-game story. As the player increases in level and gains new modes of transportation, more areas become available to patrol. For example, a player with a bicycle can access more areas of the city than one who is on foot, while a player with a jetpack has even greater range and can even patrol in the sky.

The game shares many similarities with Kingdom of Loathing, such as the focus on humor and word play. Both games use turn-based systems which grant players a limited number of actions per day. The game's creator, "Ryme", consulted Kingdom of Loathing creator Jick's advice in multiple areas of game design and coding.

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