Turok 2: Seeds of Evil - Gameplay

Gameplay

Like its predecessor, in Turok 2 the player is armed with different types of weapons in order to kill enemies. New to the game are mission objectives to perform, such as destroying ammunition dumps or activating beacons. These objectives have to be completed in order to finish the level. After doing so, the player must protect an Energy Totem from enemy onslaught, and then can proceed to the next level. Introduced in Turok 2 are five types of talismans scattered throughout the levels. These give Turok various powers, such as the Leap of Faith, allowing him to jump long distances, and Firewalk, granting him the ability to walk over lava.

New types of enemies appear in Seeds of Evil, such as the humanoid Endtrails, the Blind Ones, large spiders, and the Primagen's semi-robotic Troopers. The enemy artificial intelligence has been significantly enhanced, and some foes will run away if the player is brandishing a particularly powerful weapon. In some other cases, enemies can sporadically get into lethal fights with one another. Seeds of Evil also has a dismemberment system, where arms, legs, heads, and other body parts can be removed by targeting specific points on enemy bodies.

The game features a large arsenal, ranging from Dinosaur Hunter's bow and arrow to the Cerebral Bore, which was inspired by the Tall Man's weapons from the movie Phantasm. The flamethrower is noted as the first of its kind in video game history to include polygonal fire. Included in the sequel are weapons specifically for underwater use, such as the speargun and torpedo launcher. Fireseed also has the ability to mount various different kinds of Dinosaurs; such as a Styracosaurus equipped with plasma canons, machine guns and flame-throwers; and a machine gun-studded Herrerasaurus (GBC version). The final weapon, the Nuke, is broken up into pieces that the player can find throughout the game, similar to the Chronosceptor from the previous installment.

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