Game Boy Color
Developed by Bit Managers, the game is a hybrid Game Boy/Color software featuring a separate storyline than the console version involving the Amaranthine Accordance trying to bring a massive Dinosoid army to Earth from the Lost World with Joshua Fireseed trying to stop them . The gameplay spread over 8 levels and four boss encounters which involves platform levels very similar to the first Game Boy title utilising familiar weaponry such as the bow and arrow, shotgun and grenade. Other levels have Turok on the back of a Pterodactyl with horizontal shooter gameplay while another has him riding downriver in a canoe avoiding enemies. The standard platform levels of the game were first created on graph paper, then replicated on a PC level editor before becoming a playable level on the Game Boy hardware. The distinctive music was produced by Alberto Gonzalez, who produced music for the other Game Boy based Turok games.
Read more about this topic: Turok 2: Seeds Of Evil
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