TurboExpress - Hardware

Hardware

While the system was technologically superior to the other handhelds of its era, it still had its problems. Due to a problem with cheap capacitors (See Capacitor Plague), sound failure was a frequent problem with the TurboExpress. Sometimes even new systems had dead capacitors. This problem can be fixed by replacing the faulty capacitors.

The screen used in the TurboExpress was another source of problems; though it was state of the art when it was released, the LCD technology used was still fairly new and the rate of pixel failure was very high. Brand-new TurboExpress systems often had several bad pixels. Text was also difficult or impossible to read in certain circumstances, as many times fonts were written to be seen on a television screen, not on a small LCD screen. As a result, certain RPGs and adventure games could be difficult to play on the unit.

Some TurboGrafx-16 HuCards saved game data to the internal memory of the TurboGrafx-CD unit, TurboDuo, or TurboBooster Plus (a peripheral for the core TG-16 console). The TurboExpress lacked this internal memory, and as a result it was not capable of saving in this manner. Most games provided a password save mechanism as an alternative.

Another serious problem was that the battery life was only about three hours (for 6 AA batteries), which was also a problem for other color and backlit/sidelit handhelds of the period, namely the Game Gear (5–6 hours), the Sega Nomad (2–3 hours) and the Atari Lynx (4 hours+).

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