Tuff E Nuff - Plot

Plot

The story is set in a post apocalyptic Earth in the year AD 2151. To the inhabitants on Earth it seems like the only chance for a decent life is to fight, in a "survival of the fittest" scenario. A man named Jado finds a powerful blue fighting armor and calls himself "The Fighting King". With it, he quickly gains control of the world. Using his newfound power, he erects a tower with six guards. Many try to take Jado's power away, but unfortunately, they die in their attempt. Some weeks after the building of the tower, a tournament is held all over the world to see who is the strongest. Of the many fighters, only four people are chosen. Now they need to fight each other to see who is going in the tower.

The plot-dialogues of the Story mode, the final epilogues were excluded from the North American and European versions.

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    The plot was most interesting. It belonged to no particular age, people, or country, and was perhaps the more delightful on that account, as nobody’s previous information could afford the remotest glimmering of what would ever come of it.
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    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
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    James’s great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofness—that is, reluctance to engage in any direct grappling with what, in the play or story, had actually “taken place”Mthat his listeners often did not, in the end, know what had, to put it in another way, “gone on.”
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