Types of Halo Trickjumping
• Stacking is where a player throws one or a series of grenades timed so that they explode at the same time to achieve a great height. The player often includes a Rocket Launcher shot to achieve an even greater height.
• Clearly Me-ing is when a player jumps off of an invisible forge ball while in mid-air. This can include vines.
• Slide jumping is where a player uses their momentum to jump off of a slanted geometry to achieve even more momentum and speed.
• Magic Carpet is where a player runs off of a move-able object to gain extra speed. This happens because of Bungie's game engine.
• Ghost Jumping is one of the most used techniques in Halo Trickjumping. A player uses it when wanting to achieve a second jump where it is not originally possible. There are three kinds of Ghost Jumping. The original ghost jump is where a player jumps up a slanted wall and achieves a second jump where the slanted wall and another piece of geometry meet. The second type is called Edge Ghosting where the player hits their head on a slanted part of the ceiling or wall, allowing them to jump another time while in mid-air. The last type is known as a "90" where a player simulates an Edge Ghost on not a slanted ceiling, but a ceiling that forms a perfect 90° between it and the wall. It is not exactly known why it occurs, but it is because of Bungie's game engine that this is achievable.
• Safe Jumps are where a player jumps once more to clear their landing (often to avoid falling) after making it to their destination.
• Slide Ramping is where a player uses the momentum of a Slide Jump to ramp a slope next to the slide. So instead of using the sliding momentum to go forward, the player immediately hits the ramp and uses the momentum to go upwards to achieve more height.
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