Trickjump - Types

Types

The double jump is arguably a form of trickjump. If it is so, then it is the simplest and oldest type (see main article).

The most famous group of trickjumps are the weapon jumps. This type of trickjump harnesses the splash damage of a weapon to propel the game character. Rocket Jumps are the most common. Another variant is the plasma climb, which was introduced in Quake III. Because Quake III's plasma gun was a splash damage weapon with a high rate of fire, it could be used to "climb" up walls. The genesis of the weapon jump could possibly be Duke Nukem II, where the player could "fly" by aiming a flamethrower downward. Super Metroid featured the first appearance of the turbo bomb technique, wherein Samus rolls into the Morph Ball and then detonates a bomb. The blast makes her hop slightly in the air, and another bomb is set in mid-air, which then explodes and sends her even higher, and allowing the player to "climb" indefinitely. The name turbo bomb comes from the use of a turbo controller to lay the bombs at the correct intervals to climb.

Bunny hopping is another simple trickjump.

Grenade jumping is another simple trickjump.

Strafe jumping is a trickjump that is specific to games descended from id Software's Quake engines.

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