Multiplayer
The multiplayer mode offers five different default game types and a diversity of map locations. Players are ranked during matches by points they acquire through the match. You can get offensive (killing an opponent, capturing a flag, or destroying enemy equipment), defensive (returning a flag, repairing your equipment, or killing an enemy flag carrier), or by style points (hit a head shot with a sniper rifle, or hitting someone in mid-air with a spinfusor disk).
- Arena is a 'Team Free for All' in which two teams fight for up to 9 rounds. There is no respawn, so once a player dies, they must wait for the next round before they can play again. Whichever team has more rounds won at the end of a match wins. This game type is inherited from earlier Tribes games.
- Ball is a game type where two teams play against each other with a goal for each team. There is a single ball located somewhere on the map, usually in the middle. The objective is to get the ball and throw it into the enemy’s goal. Whichever team has the most points at the end wins. This game is original to Tribes: Vengeance, but also resembles Unreal Tournament 2003 and Unreal Tournament 2004's Bombing Run game.
- In Fuel, both teams have a fuel depot at their base. There is one neutral fuel depot which the players can collect fuel from, as well as a depot for each team. Players may stand within these to gradually steal fuel or, if it is their own team's, to deposit fuel. The less fuel in the depot, the slower it takes to collect it. As well as the depots, players can collect fuel cells from the ground that may have originally spawned there randomly on the game's start, or have been dropped upon a player's death. The maximum amount of fuel a character can carry is 15, and each fuel cell contains a specific amount of fuel. Whenever a player dies, their team's fuel depot loses one unit of fuel. Whichever team fills their depot first is the winner. This game type is original to Tribes: Vengeance
- Rabbit is the only 'Free for All' game mode in Tribes: Vengeance. In this, there are no teams, but a single flag on the map somewhere, usually in the middle of the map. The objective for every player is to retrieve the flag and run. Whenever a player retrieves the flag, every other player will be alerted, and whoever has the flag will be marked as their enemy. Points are gained by holding on to the flag as long as possible and killing the other players. Points are lost by killing somebody who does not have the flag. No points are gained by killing the flag carrier. The game is timed, and whoever has the most points at the end is the winner. This game mode is common to all Tribes games, as well as many other games.
- Capture the Flag mode is similar to its Tribes equivalent. There are two teams, each with a flag and a flag stand. The objective for each team is to capture the enemy flag and bring it back to their base. However, the team’s flag must be at their flag stand in order for them to capture the enemy’s flag. Points are awarded for every flag capture, and for every flag return. The game can be ended by time running out, or a team capturing the enemy flag until the max amount of captures achieved. If it is ended by time, whichever team had more points wins. Matches can end in the event of a tie.
Read more about this topic: Tribes: Vengeance