Treasure Hunt (module) - Reception

Reception

Carl Sargent reviewed Treasure Hunt for White Dwarf No. 93, noting that characters "will need to be resourceful in their choice of action". He felt that the plotline was "guided but not obtrusively so." He also complimented the "If Things Go Wrong" section: "One of author Aaron Allston's best innovations is an extensive section for the GM of the 'What if they do/don't do this?' variety - very useful indeed." Sargent noted an emphasis on roleplaying, careful observation, planning, and sensible negotiation, which he found refreshing, and found the whole adventure "beautifully simple". He felt that "As a first adventure for initiates, this can't be beaten. For old hands who may be tiring of AD&D, it will be a welcome change." Sargent felt that the pre-generated characters were too weak in most cases, but that Allston handled this problem by avoiding excessive scores, and suggesting that players double up better scores on combinations, which leaves options open for further character evolution. Sargent concluded the review by stating, "This is a goodie: well-crafted... and truly creative. Well worth a look even if you don't normally buy AD&D adventures, you won't be disappointed."

Ken Rolston reviewed Treasure Hunt for Dragon magazine No. 125, calling Treasure Hunt a "fine example" of the sub-genre of "low-level adventures in which the characters are stripped of all their game-mechanics resources and forced to improvise with their wits". Rolston complimented a few of Allston's design choices, including having player characters graduate from zero-level to 1st level with the DM tracking their progress, providing explicit staging for the DM, and displaying flexibility with interpreting the AD&D game rules. He felt the layout and presentation was generally good, calling the interior artwork "stylish", but the cover artwork "unremarkable", and the interior maps "uninspired but functional". Rolston criticized some of the layout choices, such as having the players read the "Players' Introduction", feeling that the material would be much better as a player handout.

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