Treasure Hunt (module) - Gameplay

Gameplay

Treasure Hunt is an adventure designed for zero-level characters. The player characters earn their way to 1st level. The scenario allows the to characters evolve into their roles as adventurers, instead of starting them out on that career. Those who fight well become fighters, those who study the magical items found along the way become magic-users, those who attempt thieving activities become thieves, and so on. Each character's actions and attitudes determine that character's character class.

Each character's behavior also determines their alignment. The Dungeon Master (DM) makes alignment checks, and keeps track of how the characters behave in terms of role-playing and with handling magic and combat, recording how a character is developing towards a first-level character with a character class. The module includes record sheets as handouts for the DM to track PC behaviors.

There is a two-page "Players' Introduction" at the beginning of the adventure that each player is supposed to read themself. The adventure includes a two-page appendix entitled "If Things Go Wrong", which is a detailed, episode-by-episode treatment of ways to handle the player characters if they don't do what they are expected to do during the course of the adventure.

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